Zombie Game (Pre-Alpha 0.1.3) now Released!

We’re back baby!

Sorry for the short hiatus over the past couple months, we took a short break over Christmas and New Years. We eventually thought we wouldn’t be able to get away with not doing anything for much longer, so here is the first update for the year!

Screen Shot 2016-01-22 at 1.26.51 PM

In this update, 0.1.3, we build upon our previous changes so there are a lot of “Under the Hood” tweaks and some new gameplay features. The most notable new feature is, zombies now leave a blood splatter upon their gruesome death, we’ve also fixed the fullscreen option, added a new resolution option, and also your hard earned high scores are now saved locally!

We’ve updated the game to the latest version of Löve2D and overhauled the game’s option menu. We’ve managed to squish a few of the bugs that were plaguing the menus and the gameplay and made an adjustment or two to add some clarity.

Stay tuned for the next update, as there’s more things to come! And, as always, if you find any bugs at all with the current build, as simple as it may be, report them here. It is better to catch even the smallest of bugs as soon as possible. We rely greatly on the communities feedback, suggestions and reports of bugs.


Changelog:

Menu:

  • Overhauled option menu. Details below…
  • Added “Advanced Options” menu.
  • Added screen resolution options.
  • Added ability to adjust in game volume levels. (Master, Music and SFX.)
  • Added option to auto hide or always show “Mini HUD”.

Gameplay:

  • High scores are now saved locally.
  • Shield powerup now has a visual timer.
  • Clarified effects of “?” powerup.

Aesthetics and Sound:

  • Fixed fullscreen.
  • Adjusted audio for buttons.
  • Menu arrow positions now reset.
  • Added transparency to trees in Arcade mode.
  • Zombies explode in a splatter of blood upon death.

Code and Miscellaneous :

  • Updated game to latest version of Löve2D. (0.10.0)
  • Fixed weapon/item spawning issues.
  • Fixed random lag spikes. (Experienced by some users.)
  • Other various bug fixes.

Known Bugs:

  • Text sometimes displayed weirdly. (We’re working on this.)

Download:

OSX: Download

Windows 32-Bit: Download

Windows 64-Bit: Download

ZombieGame.love: Download, You’ll need to install the love framework as well.

Zombie Game (Pre-Alpha 0.1.2) now Released!

Introducing our newest update!

Following on with changes from 0.1.1, we’ve added new power-ups to what is now called Arcade mode. (We decided it fitted the arcade theme better than what we originally planned for Endless.)

 Screen Shot 2015-09-04 at 2.06.14 am

 

In addition, we’ve tuned existing power-ups and made a lot of clarity changes in terms of visuals and audio, namely in the form of our new in-game UI. New power-ups include extra lives, and mystery power-ups that have a chance of creating negative and positive effects alike.

Both Arcade and Stuck In The Mud (SITM) have received entirely new scoring systems! SITM now derives a players score based on their accuracy (Sorry, spammers and macro users) and assigns a grade from A+ to N/A. The changes to Arcade’s scoring system are generally under-the-hood improvements, so let us know what it’s like in comparison to the previous version!

Stay tuned for the next update, as there’s more things to come! And, as always, if you find any bugs at all with the current build, as simple as it may be, report them here. It is better to catch even the smallest of bugs as soon as possible. We rely greatly on the communities feedback, suggestions and reports of bugs.


Changelog:

Menu:

  • Changed button hitboxes to alleviate clicking issues.

Gameplay:

  • “Endless” mode is now called “Arcade” mode, and vice versa.
  • Added a grading system in SITM that works off accuracy. (“score” is now your kills * accuracy)
  • New scoring system for Arcade.
  • Changed Shield to Wave 5 onwards.
  • Shield now lasts for a full 10 seconds.
  • Shield can be used at the same time as other power-ups.
  • Wave length now increases with each wave.
  • Power-ups now spawn based on score.
  • Power-ups can now spawn more than once in a wave.
  • Added “1up” power-up – gives you an extra life.
  • Added a mysterious new power-up, marked with a question mark.
  • Continue screen now appears if you have an extra life.
  • A shotgun now replaces the pistol as the default weapon past wave 10.

Aesthetics and Sound:

  • New UI! The HUD in-game is now a lot clearer and easier to understand. Details below…
  • Health now displays under the player when you are hit, disappears as you heal.
  • New power-up display: Power-up details are now displayed more clearly.
  • Health flashes during healing.
  • Increasing health with a power-up permanently adds extra health points and a secondary health bar.
  • New look to game over screen for SITM .
  • New music for SITM and Continue screen.

Code and Misc:

  • Cleaned up code.
  • Fixed power-up spawning issue.
  • Fullscreen is still a work in progress.

Download:

OSX: Mirror 1, Mirror 2

Windows 32-Bit: Mirror 1Mirror 2

Windows 64-Bit: Mirror 1, Mirror 2

ZombieGame.love: Mirror 1, Mirror 2 , You’ll need to install the love framework as well.


Bugs, suggestions, and feedback. – Just post for us!